BOOTING CREATIVE OS
Time Variance Authority
Loki

STUDIO SYSTEM PRIVATE ACCESS

CREATIVE
OS

A private creative operating system documenting projects, experiments, learning, workflow and studio progress.

Active & BuildingIndia · ISTOpen to Projects
OS

SECTION 01

STUDIO STATUS

CURRENT FOCUS

Brand Systems

3D render pipelines, identity design and motion — building a tighter workflow between Blender and After Effects.

Active
CURRENT PROJECT

NEXORA

Full brand identity — logo, 3D assets, guidelines and motion reveal. Round 2 of hero renders in progress.

In Progress
AVAILABILITY

Open

Accepting new briefs for branding, 3D art, motion and creative direction. 1–2 week response window.

Available Now
RESPONSE TIME

24–48h

All enquiries replied to within 24–48 hours. Urgent briefs considered on request.

Weekdays
LEARNING GOAL

Maya + Nuke

Building hard-surface modelling fundamentals in Maya alongside node-based compositing in Nuke.

Self-Study
STUDIO MODE

Deep Work

Currently in focused project delivery mode. Checking messages at 9am and 5pm IST daily.

Async-Friendly

SECTION 02

PROJECT CONTROL

02Active Projects
08Completed Projects
01In Progress
NEXORA — Brand Identity

Branding · 3D

75% · Active

CHRONEX — Watch Renders

3D Art · Product

100% · Delivered

ECHOES — Motion Piece

Motion · AE

100% · Published

SECTION 03 · LEARNING → PRACTICING → BUILDING PROJECTS → IMPROVING

LEARNING TRACKER

BLENDER

Practicing

Modelling, shading, Cycles rendering, camera animation — next: geometry nodes.

AUTODESK MAYA

Learning

Fundamentals — Revolve, Loft, Birail, Bevel Plus, Multi-Cut, edge shaping and topology.

AFTER EFFECTS

Practicing

Motion graphics, text animation, expressions — studying kinetic typography.

NUKE

Learning

Early stage — node-based compositing, keying basics, CGI integration.

WEB DEVELOPMENT

Building Projects

HTML, CSS, vanilla JS — portfolio sites, interactive presentations, creative experiments.

BRAND IDENTITY

Improving

Logo systems, brand guidelines, visual language — studying Swiss typographic traditions.

3D SCULPTING

Learning

Organic forms, character assets, texture baking — early development phase.

SECTION 04

STUDIO SETUP

WORKSTATION

Current PC Rig

Intel Core i7-14700K · RTX 5070 Ti · 32GB DDR5 RAM · Samsung 990 Pro NVMe SSD · MSI Z790 Gaming Plus WiFi · Corsair RM850 80+ Gold · DeepCool LT520 · Corsair 4000D Airflow.

DISPLAY

Lenovo Legion 27Q-10

3840×2160 · 99% sRGB / 90% DCI-P3 · Response 0.5ms MPRT · USB-C hub.

SOFTWARE STACK

Creative Suite

Blender · After Effects · Photoshop · Illustrator · InDesign · Figma · DaVinci Resolve · VS Code.

CREATIVE TOOLS

XP Pen V3

Medium tablet — used for sculpting, photo retouching, hand-drawn typography sketches and pressure-sensitive brushwork.

CAMERA GEAR

Sony ZV-E10

APS-C mirrorless camera — used for product photography, 3D reference capture, behind-the-scenes content and creative video work.

AUDIO

Sony WH-1000XM5

Studio reference headphones — critical listening for motion and video work. Paired with Focusrite Scarlett 2i2 interface.

SECTION 05

EXPERIMENT LAB

01

Typography Systems

Exploring modular type systems where scale, weight, and spacing encode information hierarchy — not decoration.

02

Motion Tests

Short-form motion experiments in After Effects and Blender. Studying easing curves, anticipation, and when motion becomes language.

03

Brand Concepts

Self-initiated brand identities for fictional companies — five complete brand systems built so far in 2025.

04

3D Experiments

Abstract geometry, procedural materials and render farm tests in Blender Cycles and EEVEE.

05

Web Interactions

Vanilla JS experiments — scroll-driven reveals, canvas animations and cursor effects.

06

Archival Work

Old concepts, abandoned directions and failed experiments — kept as reference.

View Lab →

SECTION 06

CREATIVE NOTES

Observation

"The work that looks effortless took the most effort. The constraints that felt limiting were the ones that shaped the strongest ideas."

Thought

Stop explaining the concept. If the visual doesn't communicate it on its own, the concept isn't finished — write less, design more.

Creative Principle

Every project has one decision that determines everything else. Find it early. The rest is craft.

Idea

Build a brand identity for a luxury silence — no product, no service. Just the concept of absence as premium.

Observation

The best 3D work this year uses render as a starting point, not an end. Colour grading in post is where the mood gets made.

Creative Principle

Reference broadly, steal nothing. The goal is to understand why something works, then make the same decision from first principles.