Brand Systems
3D render pipelines, identity design and motion — building a tighter workflow between Blender and After Effects.
Active
BOOTING CREATIVE OS

STUDIO SYSTEM PRIVATE ACCESS
A private creative operating system documenting projects, experiments, learning, workflow and studio progress.
SECTION 01
3D render pipelines, identity design and motion — building a tighter workflow between Blender and After Effects.
ActiveFull brand identity — logo, 3D assets, guidelines and motion reveal. Round 2 of hero renders in progress.
In ProgressAccepting new briefs for branding, 3D art, motion and creative direction. 1–2 week response window.
Available NowAll enquiries replied to within 24–48 hours. Urgent briefs considered on request.
WeekdaysBuilding hard-surface modelling fundamentals in Maya alongside node-based compositing in Nuke.
Self-StudyCurrently in focused project delivery mode. Checking messages at 9am and 5pm IST daily.
Async-FriendlySECTION 02
75% · Active
100% · Delivered
100% · Published
SECTION 03 · LEARNING → PRACTICING → BUILDING PROJECTS → IMPROVING
Modelling, shading, Cycles rendering, camera animation — next: geometry nodes.
Fundamentals — Revolve, Loft, Birail, Bevel Plus, Multi-Cut, edge shaping and topology.
Motion graphics, text animation, expressions — studying kinetic typography.
Early stage — node-based compositing, keying basics, CGI integration.
HTML, CSS, vanilla JS — portfolio sites, interactive presentations, creative experiments.
Logo systems, brand guidelines, visual language — studying Swiss typographic traditions.
Organic forms, character assets, texture baking — early development phase.
SECTION 04
Intel Core i7-14700K · RTX 5070 Ti · 32GB DDR5 RAM · Samsung 990 Pro NVMe SSD · MSI Z790 Gaming Plus WiFi · Corsair RM850 80+ Gold · DeepCool LT520 · Corsair 4000D Airflow.
3840×2160 · 99% sRGB / 90% DCI-P3 · Response 0.5ms MPRT · USB-C hub.
Blender · After Effects · Photoshop · Illustrator · InDesign · Figma · DaVinci Resolve · VS Code.
Medium tablet — used for sculpting, photo retouching, hand-drawn typography sketches and pressure-sensitive brushwork.
APS-C mirrorless camera — used for product photography, 3D reference capture, behind-the-scenes content and creative video work.
Studio reference headphones — critical listening for motion and video work. Paired with Focusrite Scarlett 2i2 interface.
SECTION 05
Exploring modular type systems where scale, weight, and spacing encode information hierarchy — not decoration.
Short-form motion experiments in After Effects and Blender. Studying easing curves, anticipation, and when motion becomes language.
Self-initiated brand identities for fictional companies — five complete brand systems built so far in 2025.
Abstract geometry, procedural materials and render farm tests in Blender Cycles and EEVEE.
Vanilla JS experiments — scroll-driven reveals, canvas animations and cursor effects.
Old concepts, abandoned directions and failed experiments — kept as reference.
SECTION 06