Section 01

Studio Status

Current Focus
Brand Systems
3D render pipelines, identity design and motion — building a tighter workflow between Blender and After Effects.
● Active
Current Project
DREAMCORE
Interactive dream archive — cinematic environments, five poster memories and a responsive atmospheric motion system.
Published
Availability
Open
Accepting new briefs for branding, 3D art, motion and creative direction. 1–2 week response window.
Available Now
Response Time
24–48h
All enquiries replied to within 24–48 hours. Urgent briefs considered on request.
Weekdays
Learning Goal
Maya + Nuke
Building hard-surface modelling fundamentals in Maya (Revolve, Loft, Birail, Multi-Cut) alongside node-based compositing in Nuke.
Self-Study
Studio Mode
Deep Work
Currently in focused project delivery mode. Checking messages at 9am and 5pm IST daily.
Async-Friendly

Section 02

Project Control

02
Active Projects
08
Completed Projects
01
In Progress
03
Recent Deliveries
DREAMCORE — Digital Archive
Art Direction · Web
Published
CHRONEX — Watch Renders
3D Art · Product
Delivered
ECHOES — Motion Piece
Motion · AE
Published

Section 03

Learning Tracker

Learning → Practicing → Building Projects → Improving

BlenderPracticing
Modelling, shading, Cycles rendering, camera animation — next: geometry nodes.
Autodesk MayaLearning
Fundamentals — Revolve, Loft, Birail, Bevel Plus, Multi-Cut, edge shaping and topology for hard-surface, high-poly modelling.
After EffectsPracticing
Motion graphics, text animation, expressions — studying kinetic typography.
NukeLearning
Early stage — node-based compositing, keying basics, CGI integration.
Web DevelopmentBuilding Projects
HTML, CSS, vanilla JS — portfolio sites, interactive presentations, creative experiments.
Brand IdentityImproving
Logo systems, brand guidelines, visual language — studying Swiss typographic traditions.
3D SculptingLearning
Organic forms, character assets, texture baking — early development phase.

Section 04

Studio Setup

Workstation
Current PC Rig
Intel Core i7-14700K · RTX 5070 Ti · 32GB DDR5 RAM · Samsung 990 Pro NVMe SSD · MSI Z790 Gaming Plus WiFi · Corsair RM850 80+ Gold · DeepCool LT520 · Corsair 4000D Airflow. Planned future workstation for high-poly modelling, rendering, VFX and motion graphics.
Monitor
Lenovo Legion 27Q-10
3840×2160 · 99% sRGB / 90% DCI-P3 · Response 0.5ms MPRT · USB-C hub — primary display for design and colour work.
Software Stack
Creative Suite
Blender · After Effects · Photoshop · Illustrator · InDesign · Figma · DaVinci Resolve · VS Code.
Creative Tools
XP Pen V3
Medium tablet — used for sculpting, photo retouching, hand-drawn typography sketches and pressure-sensitive brushwork.
Camera Gear
Sony ZV-E10
APS-C mirrorless camera — used for product photography, 3D reference capture, behind-the-scenes content and creative video work.
Audio
Sony WH-1000XM5
Studio reference headphones — critical listening for motion and video work. Paired with Focusrite Scarlett 2i2 interface.

Section 05

Experiment Lab

01
Typography Systems
Exploring modular type systems where scale, weight, and spacing encode information hierarchy — not decoration. Testing across editorial and UI contexts.
Active Ongoing
02
Motion Tests
Short-form motion experiments in After Effects and Blender. Studying easing curves, anticipation, and the point at which motion becomes language rather than decoration.
Active Exploratory
03
Brand Concepts
Self-initiated brand identities for fictional companies — a way to experiment without client constraints. Five complete brand systems built so far in 2025.
5 Built Unseen
04
3D Experiments
Abstract geometry, procedural materials and render farm tests. These explore what's possible before being applied to real client work — Blender Cycles and EEVEE.
Concept Renders Only
05
Web Interactions
Vanilla JS experiments — scroll-driven reveals, canvas animations, cursor effects. Testing the boundary between graphic design and coded interaction.
Active Prototyping
06
Archival Work
Old concepts, abandoned directions and failed experiments — kept as reference. Everything that didn't make the portfolio taught something the portfolio work relied on.
Archived View Lab →

Section 06

Creative Notes

Observation

"The work that looks effortless took the most effort. The constraints that felt limiting were the ones that shaped the strongest ideas."

June 2025
Thought

Stop explaining the concept. If the visual doesn't communicate it on its own, the concept isn't finished — write less, design more.

May 2025
Creative Principle

Every project has one decision that determines everything else. Find it early. The rest is craft.

May 2025
Idea

Build a brand identity for a luxury silence — no product, no service. Just the concept of absence as premium. Would be an interesting constraint exercise.

April 2025
Observation

The best 3D work this year uses render as a starting point, not an end. Colour grading in post is where the mood gets made.

April 2025
Creative Principle

Reference broadly, steal nothing. The goal is to understand why something works, then make the same decision from first principles.

March 2025
— K. Studio, 2025
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